Very fun game, but very short, and as lots of other comments say, there is a lot of potential. Some fruits with new mechanics could be cool, and maybe some unique lines, like diagonals that could get cursed. There could also be harder meta mechanics, like hub puzzles if there are worlds, and edge cases, like what if two objects are on the same tile. There could also be more stage items (I don't know what they're called), like portals.
I hope there's a new version, but if there isn't, that's also fine. :)
This is great, lots of potential for a bigger game with meta puzzles. I agree that the puzzles were a little too easy, but with some added rules and mechanics discovered throughout the game, this could really go somewhere.
The idea is really great. Also love that you needed to drag the levels. But personally, I would need the levels to be way harder. I only had 2 a-ha moments: one when you needed to go past a fruit twice and one for the last paring, where I actually had to think about the level layout.
I'd love to see a more polished version. One with way more a-ha moments.
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Very fun game, but very short, and as lots of other comments say, there is a lot of potential. Some fruits with new mechanics could be cool, and maybe some unique lines, like diagonals that could get cursed. There could also be harder meta mechanics, like hub puzzles if there are worlds, and edge cases, like what if two objects are on the same tile. There could also be more stage items (I don't know what they're called), like portals.
I hope there's a new version, but if there isn't, that's also fine. :)
Very neat game! Lots of potential for this idea I think.
This is great, lots of potential for a bigger game with meta puzzles. I agree that the puzzles were a little too easy, but with some added rules and mechanics discovered throughout the game, this could really go somewhere.
The idea is really great. Also love that you needed to drag the levels. But personally, I would need the levels to be way harder. I only had 2 a-ha moments: one when you needed to go past a fruit twice and one for the last paring, where I actually had to think about the level layout.
I'd love to see a more polished version. One with way more a-ha moments.
Not terribly hard, but a cute little diversion and a neat twist!