You're a barista for the popular new juice bar in town, and it's your job to perfect the recipes for as many unique menu items as you can. Navigate mazelike grid puzzles to get as many two-fruit combinations as possible. If you manage to concoct every combination, you're in for a surprise! Let's just say there's more than one reason we named this game Mixer...

Estimated playtime: 10 minutes

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Click a level to play it. You'll unlock more levels as the game goes on; click the back arrow to return to the level-select screen. 

Drag a trail of juice starting from a fruit and ending at the cup, making sure to stay on the white path. Passing through another fruit will add its flavor to your drink, and you're aiming for drinks with exactly two fruit flavors. Keep in mind that the path you take cannot intersect itself!

Every time you make a valid new drink, you'll see one of the trophies on the left fill up with that juice. Fill up every possible trophy to complete the game!

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We built the prototype for this game as a 2-person team over the course of Memorial Day weekend. We are proud to present the current version here! All art, music, and code is original.

Code and Design: Evan Charfauros & Heidi Erwin

Illustration: Heidi

Sound: Evan

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StatusReleased
PlatformsHTML5, Windows, Android
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorsEvan Charfauros, Heidi Erwin
GenrePuzzle
Made withUnity
Tags2D, Casual, Colorful, Cute, Food, Indie, maze, Short, Singleplayer, twist

Download

Download
Mixer1.0.0.zip 73 MB
Download
Mixer1.0.0.apk 110 MB

Install instructions

To install to Windows, download the zip file and extract its contents to an empty file location of your choice. Run the resulting executable to play the game.

To install on Android, download the apk file and access it in your Android file explorer. Tap on the file and it will prompt you to install the game as an application on your device.

Comments

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Very neat game! Lots of potential for this idea I think.

This is great, lots of potential for a bigger game with meta puzzles. I agree that the puzzles were a little too easy, but with some added rules and mechanics discovered throughout the game, this could really go somewhere.

The idea is really great. Also love that you needed to drag the levels. But personally, I would need the levels to be way harder. I only had 2 a-ha moments: one when you needed to go past a fruit twice and one for the last paring, where I actually had to think about the level layout.

I'd love to see a more polished version. One with way more a-ha moments.

Not terribly hard, but a cute little diversion and a neat twist!